Tables

Random Encounter Tables

Wilderness Encounters (Roll 2d6)

RollEncounter
2A mysterious shrine with flickering magical lights
3Refugees fleeing from a nearby settlement
4A merchant caravan in need of protection
51d6 goblins scouting the area
6A lost traveler with an interesting map
7Signs of a recent battle or skirmish
8A pack of 1d4 dire wolves hunting
9A magical storm that alters the local environment
10A corrupted animal with unusual abilities
11A wandering mage conducting strange experiments
12A sleeping troll or similar dangerous creature

Urban Encounters (Roll 2d6)

RollEncounter
2A noble procession blocking the street
3A thief attempting to pick someone's pocket
4Street performers drawing a crowd
5A heated argument between merchants
6Town guards questioning local citizens
7A crier announcing important news
8An unusual shop with exotic wares
9A religious ceremony or procession
10A strange foreigner seeking assistance
11A beggar with secret knowledge
12Signs of cult activity in the shadows

Dungeon Encounters (Roll 2d6)

RollEncounter
2A room with reversed gravity
3An ancient mechanism or puzzle
4A trapped chest or doorway
51d6 undead guarding a passage
6A mysterious inscription or mural
7Signs of recent habitation
8A wounded creature seeking escape
9A magical anomaly with unpredictable effects
10A rival adventuring party
11A hidden cache of supplies or treasure
12A powerful guardian protecting a significant area

Treasure Tables

Common Treasure (Roll 1d6)

RollItem
12d6 silver coins
2A small gemstone worth 1d6 silver
3A useful tool or common supply
4A minor potion (healing 1 Wound)
5A damaged map or incomplete clue
6A trinket with sentimental value

Valuable Treasure (Roll 1d6)

RollItem
13d6 gold coins
2A gemstone worth 2d6 gold
3A well-crafted weapon or armor piece
4A potion of moderate power
5A scroll containing a random spell card
6A piece of jewelry worth 3d6 gold

Magical Treasure (Roll 1d6)

RollItem
1A weapon with a minor enchantment (+1 to attacks)
2Armor that grants resistance to a specific damage type
3A ring or amulet that enhances one attribute
4A wand that can cast a specific spell once per day
5A magical tool that grants +2 dice to a specific skill
6A rare grimoire containing 1d3 powerful spell cards

Magic Spell Reference Tables

Hearts Suit (Restoration Magic)

CardSpell NameEffect
2Minor MendingRepair a small broken object
3Soothing TouchCalm one person or animal and end fear effects
4Detect AfflictionIdentify illnesses, poisons, or curses affecting a target
5StabilizePrevent a dying creature from losing more Wounds
6PurifyRemove toxins from food, water, or air
7Lesser HealingHeal 1 Wound
8Shield of FaithTarget gains +1 to defense rolls for 10 minutes
9CourageTarget becomes immune to fear for 1 hour
10Moderate HealingHeal 2 Wounds
JackZone of TruthCreates a 5-space zone where lies cause pain
QueenMass HealingHeal 1 Wound to all allies within 10 spaces
KingGreater RestorationRemove all status effects and heal 3 Wounds
AceResurrectionBring back a recently deceased character with 1 Wound

Diamonds Suit (Elemental Magic)

CardSpell NameEffect
2SparkCreate a small flame or electric shock (no damage)
3Frost TouchFreeze a small amount of liquid or deal 1 Wound on touch
4Stone SkinTarget gains 1 armor for 10 minutes
5GustCreate a strong wind that can push light objects
6Flame BoltDeal 1 Wound to a target within 10 spaces
7Ice SlickCover the ground with ice, making it difficult terrain
8ThunderclapCreate a loud noise that deals 1 Wound in a 5-space radius
9Earth WallCreate a barrier of stone 5 spaces wide and 3 spaces tall
10Lightning StrikeDeal 3 Wounds to a single target
JackElemental WeaponImbue a weapon with elemental energy for +1 damage
QueenElemental FormTransform partially into an element, gaining special movement
KingElemental FuryCreate an elemental storm dealing 3 Wounds in a large area
AcePerfect ElementCreate or control a massive amount of one element

Clubs Suit (Nature Magic)

CardSpell NameEffect
2Whisper to PlantsCommunicate with plants to gather basic information
3Animal FriendA small animal will follow simple commands for 10 minutes
4Detect CreaturesSense all living beings within 20 spaces
5EntanglePlants in a 5-space area grab and slow enemies
6BarkskinTarget gains +1 armor for 1 hour
7Summon FamiliarCall a small animal companion that serves for 24 hours
8Plant GrowthAccelerate plant growth or create difficult terrain
9Beast SenseSee and hear through the senses of a nearby animal
10Weather ManipulationAlter local weather conditions mildly
JackSpeak with NatureCommunicate with plants and animals for information
QueenWild GrowthAccelerate plant growth or enhance natural terrain
KingBeast FormTransform into a powerful wild animal
AceNature's WrathSummon powerful natural forces to reshape an area

Spades Suit (Arcane Magic)

CardSpell NameEffect
2Arcane LightCreate a floating light that follows you for 1 hour
3Mystic MessageSend a short mental message to someone you can see
4Minor IllusionCreate a small illusory image or sound
5Detect MagicSense magic within 10 spaces and its general nature
6TelekinesisMove a small object with your mind
7InvisibilityTarget becomes invisible for 10 minutes or until they attack
8Counter SpellAttempt to interrupt another spellcaster
9ScryingView a familiar location from afar
10FearTarget must flee for 1d4 rounds unless they resist
JackClairvoyanceSee and hear a distant location
QueenDimensional StepTeleport up to 20 spaces to a visible location
KingMind InfluenceControl a target's actions for 1d6 rounds
AceReality ShiftFundamentally alter a small aspect of reality temporarily

Joker Cards

CardSpell NameEffect
Red JokerWild Magic SurgeCast any spell but roll on Wild Magic table if successful
Black JokerChaotic ManifestationPowerful random effect determined by the GM

Wild Magic Table (Roll 1d6)

RollEffect
1Spell backfires, affecting the caster instead of the intended target
2Spell creates the opposite of the intended effect
3All magic within 10 spaces is suppressed for 1d6 rounds
4Caster swaps physical location with the target
5Spell doubles in power but affects a random target
6A portal to another plane opens briefly, and something comes through

Character Name Tables (d6)

Human Names

RollMaleFemaleSurname
1AlaricElaraBlackwood
2DarianLyraStormwind
3GarethMirabelThornfield
4KalenSeraphinaIronheart
5ThorneIsoldeRavenswood
6VaricOctaviaSilverhand

Settlement Name Generator (Roll 2d6)

RollPrefixSuffix
2Blackgate
3Silverwood
4Northhaven
5Oakford
6Greenshire
7Rivertown
8Eastfall
9Stonebridge
10Ironkeep
11Shadowcrossing
12Dragonhold

Adventure Hook Table (Roll 1d6)

RollHook
1A village elder seeks help with strange disappearances in the nearby forest
2A merchant offers a reward for escorting valuable cargo through dangerous territory
3Rumors tell of an ancient ruin where a powerful artifact has been discovered
4A noble family member has been kidnapped, and a ransom note demands unusual payment
5Strange lights and sounds have been reported from an abandoned watchtower
6A local festival is disrupted by inexplicable magical phenomena