Rulebook
Setting Information
The Realm of Valoria
Valoria is a diverse land of ancient forests, towering mountains, sprawling plains, and mysterious ruins. Once a mighty empire, it has fragmented into various kingdoms and city-states following the Great Calamity three centuries ago.
Key Regions
The Heartlands
Fertile farming communities and trade cities make up this central region. The capital city of Crownhaven serves as a neutral ground for diplomatic meetings between kingdoms.
The Northern Reaches
Harsh, snow-covered mountains where hardy folk mine precious ores and gems. Ancient dwarven halls can be found carved deep within the stone.
The Western Wilds
Dense forests and untamed wilderness where nature thrives. Elven settlements blend seamlessly with the ancient trees.
The Eastern Shores
Rocky coastlines and bustling port cities dominate this region, where merchants and sailors from distant lands bring exotic goods and stories.
The Southern Wastes
A blighted landscape corrupted during the Great Calamity, now home to strange creatures and forgotten magic.
Current Conflicts
The Succession War
Three noble houses compete for the vacant throne of the largest kingdom, each with their own vision for the future.
The Encroaching Blight
The corruption from the Southern Wastes slowly spreads northward, threatening villages and farmland.
The Cult of the Forgotten
A secretive organization seeking ancient artifacts to bring back a power best left buried.
Notable Factions
The Mage Conclave
Masters of the four magical traditions who study and regulate magical practices throughout the realm.
The Iron Legion
Elite mercenaries who serve as peacekeepers in disputed territories.
The Wayfarer's Guild
Explorers, cartographers, and scholars who seek knowledge in the most dangerous corners of the world.
The Hidden Court
A network of spies and information brokers with eyes and ears in every major settlement.
Magic in Valoria
Magic exists in four distinct traditions that practitioners study and master. While most focus on a single tradition, truly gifted mages may learn to harness multiple forms. Common folk respect and sometimes fear magic, but it is neither rare nor omnipresent in daily life.
♥ Hearts (Restoration)
Healing, protection, emotion, and life-force magic.
♦ Diamonds (Elemental)
Manipulation of elements and energy.
♣ Clubs (Nature)
Control over plants, animals, weather, and natural forces.
♠ Spades (Arcane)
Illusion, divination, teleportation, and mind magic.