Solo Mode

Solo Mode Rules

When no companions are available for your journey through Valoria, these solo rules will guide you through adventures of your own making. This system maintains the spirit of Chronicles of Valoria while giving you tools to generate stories, manage encounters, and resolve uncertainties that would normally require a Game Master.

The Oracle

At the heart of solo play is the Oracle—your substitute GM. When faced with a question about the world or story, consult the Oracle by rolling 2d6:

RollAnswer
2No, and a complication arises
3-5No
6-8Yes, but with a condition
9-11Yes
12Yes, and there's an additional benefit

Adjusting for Likelihood:

  • If the answer is probably "Yes" (+2 to roll)
  • If the answer is probably "No" (-2 to roll)
  • If truly uncertain, roll without modification

The Oracle works best with focused questions that can be answered with yes or no. For complex situations, break them down into smaller questions or use the appropriate random tables.

Crafting Your Adventure

Every adventure begins with a hook and a location. Roll once on each table or choose options that intrigue you.

Adventure Hook (2d6)

RollHook
2A precious artifact has vanished under mysterious circumstances
3Otherworldly creatures emerge from a forgotten ruin
4A settlement suffers from an unnatural affliction
5A person of importance has disappeared without trace
6Something ancient awakens after a natural disaster
7Chaos erupts during a local celebration
8A traveler seeks protection through dangerous territory
9Strange phenomena occur nightly in a nearby wild place
10Someone influential requires discreet services
11An old map promises discovery and danger
12A challenger issues a public quest with a valuable prize

Adventure Location (2d6)

RollLocation
2Sacred temple slowly being reclaimed by wilderness
3Vast network of caverns with unexplored depths
4Weathered stronghold commanding an important position
5Isolated community harboring secrets and suspicion
6Ancient forest where paths shift and change
7Bustling settlement at the intersection of major routes
8Crumbling tower from a forgotten era of magic
9Treacherous mountain trail with breathtaking vistas
10Misty wetlands where solid ground is scarce
11Buried city with countless unexplored chambers
12Place of power where magic bends reality itself

Story Framework

Structure your adventure as a series of connected scenes:

  1. Establish Your Goal: Begin with a clear objective based on your adventure hook.
  2. Scene Framing: For each new scene, determine:
    • Where does this scene take place?
    • What's the primary challenge or interaction?
    • Who else is present?
  3. Scene Resolution: Play through the scene using the core rules, Oracle questions, and tables.
  4. Scene Transition: Use the Oracle to determine how one scene leads to another.

When in doubt about what happens next, roll 2d6:

RollScene Transition
2A surprising reversal changes everything
3-4A new obstacle appears
5-6A clue points to an unexpected direction
7-8The next logical step presents itself
9-10An opportunity arises
11-12Something from your past returns

Populating Your World

NPC Creation

When you meet someone important, quickly determine:

Attitude (2d6):

  • 2: Hostile - Actively opposes you
  • 3-5: Unfriendly - Distrusts your presence
  • 6-8: Neutral - Neither helps nor hinders
  • 9-11: Friendly - Generally helpful
  • 12: Allied - Eager to assist you

Motivation (Roll 1d6):

  • 1: Power - Seeks influence or control
  • 2: Wealth - Driven by material gain
  • 3: Knowledge - Pursues information or wisdom
  • 4: Protection - Safeguards something or someone
  • 5: Revenge - Seeks to right a perceived wrong
  • 6: Legacy - Works to create a lasting impact

Notable Trait (Roll 1d6):

  • 1: Distinctive physical feature
  • 2: Unusual manner of speech
  • 3: Exceptional skill or talent
  • 4: Curious possession or tool
  • 5: Strong belief or conviction
  • 6: Unexpected connection to your past

Random Encounters

Check for unexpected encounters when entering new areas or after resting. Roll 2d6:

RollEncounter
2Dangerous threat (Elite enemy or hazard)
3-5Standard threat (enemies appropriate to the area)
6-8No encounter
9-10Discovery (resource, clue, or interesting feature)
11-12Beneficial encounter (friendly NPC or valuable find)

Combat Management

Managing enemies in solo play requires a balance between challenge and playability:

Enemy Selection:

Use the Bestiary, choosing creatures appropriate to the location.

Enemy Tactics:

Follow these principles for enemy behavior:

  • Enemies act according to their nature (beasts are instinctual, intelligent foes are strategic)
  • Wounded enemies (below half health) may seek escape
  • Enemies use their strongest abilities when threatened
  • Groups focus on the most immediate threat

Simplified Enemy Rolls:

To speed up play, you can use these averages:

  • Weak enemies: 1 success on checks
  • Standard enemies: 2 successes on checks
  • Elite enemies: 3 successes on checks
  • Boss enemies: 4 successes on checks

Solo Magic

The card-based magic system works with minor adjustments for solo play:

  • Draw cards face-up at the start of each day based on your Mind + Magic.
  • For enemy spellcasters, determine their available cards (typically 3-5 cards) and choose logically which they would cast in each situation.
  • When uncertain about which spell an enemy would cast, randomly determine it.

Tracking Progress

Keep an adventure journal with:

  • Characters Met: Note names, attitudes, and important details.
  • Locations Discovered: Map key sites and their significance.
  • Plot Threads: Track ongoing mysteries and goals.
  • Treasure & Items: Record significant finds and their properties.

Campaign Development

After completing an adventure:

  • Advancement: Follow standard advancement rules after significant accomplishments.
  • World Building: Add one new detail to the setting based on your experiences.
  • Connections: Roll 1d6—on a 5-6, someone from your past returns in the next adventure.
  • Consequences: Consider how your actions have changed the world.

Final Thoughts

Solo play offers a different experience than group play. Embrace the unexpected, interpret dice results creatively, and remember that the goal is to weave an engaging story. Don't be afraid to adjust these rules to enhance your enjoyment—you're both the player and the ultimate arbiter of your adventure in Valoria.